As gaming and gamification play an increasingly important role in recruitment processes and radicalisation. there is an urgent need for evidence-based research in this field. One aspect is the use of games and gamification in prevention work. The article presents a project in which an online-game against extremism was developed and focuses on its evaluation using a pre-post design and... https://allfixelectricales.shop/product-category/rangehood-stainless-steel-filter/
Evaluating an online-game intervention to prevent violent extremism
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